Vector Cross Product
A×B is a vector perpendicular to both A and B. |A×B| = |A||B|sin θ = area of parallelogram. Right-hand rule gives direction. Component form: (aᵧb_z−a_zbᵧ, a_zbₓ−aₓb_z, aₓbᵧ−aᵧbₓ).
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A×B = −B×A (anticommutative). |A×B| = area of parallelogram. Parallel vectors: A×B = 0.
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Why: Cross product gives torque, angular momentum, surface normals in 3D graphics, and area of parallelograms. Right-hand rule determines direction.
How: A×B = (aᵧb_z−a_zbᵧ, a_zbₓ−aₓb_z, aₓbᵧ−aᵧbₓ). Magnitude = |A||B|sin θ. A×B is perpendicular to both; A·(A×B) = B·(A×B) = 0.
Run the calculator when you are ready.
Enter Two 3D Vectors
Vector A
Vector B
For educational and informational purposes only. Verify with a qualified professional.
🧮 Fascinating Math Facts
A×B perpendicular to A and B.
— Cross Product
|A×B| = area of parallelogram.
— Geometry
Key Takeaways
- • The cross product A × B is a vector perpendicular to both A and B.
- • .
- • = area of the parallelogram with sides A and B.
- • Anticommutative: A × B = -(B × A).
- • For parallel vectors, A × B = 0.
Did You Know?
Torque τ = r × F. Angular momentum L = r × p. The cross product is fundamental in rotational dynamics.
Point fingers in direction of A, curl toward B. Thumb points in direction of A × B.
Cross products compute surface normals for lighting. Used to determine triangle orientation.
The cross product is defined only in 3D. In 2D, the result would need a 3rd dimension.
Area of triangle with sides A and B = ½|A × B|.
i × j = k, j × k = i, k × i = j. Cyclic order gives positive result.
Understanding the Cross Product
The cross product of two 3D vectors is a vector perpendicular to both:
Its magnitude equals the area of the parallelogram with sides A and B: |A×B| = |A||B|sin θ.
Expert Tips
Right-Hand Rule
Use the right-hand rule to determine direction: A × B points where your thumb points when fingers curl from A to B.
Parallel Check
If A × B = 0 and neither is zero, A and B are parallel (or antiparallel).
Perpendicularity
Verify (A×B)·A = 0 and (A×B)·B = 0. The cross product is always perpendicular to both.
Area of Triangle
For a triangle with two sides as vectors A and B, area = ½|A × B|.
Frequently Asked Questions
What is the cross product?
A vector perpendicular to both A and B. A × B = (a_y b_z - a_z b_y, a_z b_x - a_x b_z, a_x b_y - a_y b_x).
Why is it only defined in 3D?
In 3D, the space of vectors perpendicular to a plane is 1D. In 2D, the result would need a 3rd dimension.
How do I find the direction?
Use the right-hand rule: fingers from A to B, thumb points in direction of A × B.
When is A × B = 0?
When A and B are parallel (or one is zero). Then sin θ = 0.
What is the magnitude?
|A × B| = |A||B|sin θ = area of the parallelogram with sides A and B.
Is A × B = B × A?
No. A × B = -(B × A). The cross product is anticommutative.
How do I verify perpendicularity?
Check (A×B)·A = 0 and (A×B)·B = 0. Both should be zero (within floating-point tolerance).
How to Use This Calculator
- Enter components of two 3D vectors A and B.
- Click "Calculate" to get the cross product, its magnitude, area of parallelogram, and perpendicularity checks.
- Review the visualization showing A, B, and A×B.
- Copy results for homework or reports.
Disclaimer: This calculator uses standard floating-point arithmetic. The cross product is defined only for 3D vectors. Results are suitable for educational and professional use.
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