Angle Between Planes
The angle between two planes equals the angle between their normal vectors. For normals n₁ and n₂, cos θ = |n₁·n₂|/(|n₁||n₂|). Parallel planes have angle 0°; perpendicular planes 90°.
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The D term does not affect the angle—only the normal direction matters. Intersection line direction is n₁×n₂ (cross product). Clamp cos θ to [-1,1] for numerical stability.
Ready to run the numbers?
Why: Dihedral angles between planes appear in crystallography, roof design, molecular geometry, and 3D graphics. The normal-vector approach is the standard method.
How: For plane Ax+By+Cz+D=0, the normal is (A,B,C). Compute cos θ = |n₁·n₂|/(|n₁||n₂|), then θ = arccos(cos θ). Use the acute angle.
Run the calculator when you are ready.
Sample Examples
Input
Enter normal vectors (A,B,C) for each plane. D does not affect the angle.
Plane 1 Normal (A₁,B₁,C₁)
Plane 2 Normal (A₂,B₂,C₂)
Results
Angle Between Planes
45°
0.79 rad
Step-by-Step
n₁ = (1, 0, 0), |n₁| = 1
n₂ = (1, 1, 0), |n₂| = 1.41
n₁·n₂ = 1·1 + 0·1 + 0·0 = 1
cos θ = 1/(1·1.41) = 0.71
θ = 45° (acute angle)
For educational and informational purposes only. Verify with a qualified professional.
🧮 Fascinating Math Facts
cos θ = |n₁·n₂|/(|n₁||n₂|) for plane normals.
— 3D Geometry
Perpendicular planes: n₁·n₂ = 0.
— Example
Key Takeaways
- Angle between planes = angle between their normal vectors.
- .
- Parallel planes: normals proportional, angle 0°.
- Perpendicular planes: , angle 90°.
- We use the acute angle (0° to 90°).
Did You Know?
Understanding
The angle between two planes is the angle between their normal vectors. For Ax+By+Cz+D=0, the normal is (A,B,C). The D term does not affect the angle.
Expert Tips
FAQ
A: Normals define plane orientation; their angle = plane angle.
A: Invalid plane; A,B,C not all zero.
A: Convention: acute angle (0°–90°).
A: Angle 0°, normals parallel.
A: Roof design, crystallography, robotics, graphics.
A: Direction of intersection = n₁×n₂.
A: We report acute angle; max 90°.
How to Use
- Enter plane 1 normal: (A₁, B₁, C₁).
- Enter plane 2 normal: (A₂, B₂, C₂).
- Get angle in degrees and radians.
Disclaimer
Normal vectors (A,B,C) must be non-zero for each plane. D does not affect the angle.
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